On-Going Projects

Music

Moonlight

Main Theme BGM for Hero, a singleplayer, narrative-driven 3rd-person currently in development. This piece was designed to invoke the theme of loss and growth; A hero doesn't have to be a person who shines like the sun, nor someone who fights evil. They can be the light that guides and shines your path when everything around you is dark and scary, thus Moonlight.

First Love

A personal song. Currently put on hold.

Games

Scavenge Knight
Top-Down Voxel.
A voxel roguelike, dungeon crawler where you play as a knight that traverses a dungeon in search of a legendary sword! As you proceed deeper into the dungeon, you will come across foes that drops materials for you to enhance and augment your weapon and armor in order to fight stronger enemies.

| Mechanics Breakdown |
Material & Currency Gathering -- Kill Enemies To Get Materials!
- Dropped materials have varied values that can be either used or sell for money currency
- Money currency are used to buy various items in the shops.
Enhancement & Augmentation -- With Great Enhancements Comes Great Strength!
- You will come across a Blacksmith Hub that will be the bread and butter of progression.
- With materials you gathered from killing mobs, you can use those materials to enhance your weapon or augment it to be something else.
- Augmentations are designed to promote different builds and gamestyle.
The holy concept of RNG -- Time To Roll Your Luck!
- A large majority of the game includes RNG, with probability of item drops.
- Every room on every level are procedurally generated to promote replayability, and every materials a mob drop are randomized.
- There are special rooms that have a probability of spawning to give players completely OP and unique weapons!